Cubians, it's that time again! The tectonic plates of the Six Faces are shifting as Mojang will soon be officially releasing Minecraft 1.13, Update Aquatic, onto us eager hordes of Steves and Alexes. A lot of you have been asking about what CW's plans are for the future, so in traditional fashion, that means we need a forum post to thrash things out! It's a bit lengthy, so to organise it better I've grouped things into spoilers, so just click the buttons to see the meaty words within. Cup of tea ready? Great! Here we go! General World 5 Stuff Spoiler: Click to show / hide Will there be a new main world for 1.13? Judging from the feedback Smoke and I have seen, there's overwhelming demand - so yes, there will! When will the new world be created? The short answer: World 5 won't happen at the same time as our 1.13 update. The long answer: First we need to deal with the technicalities of getting CW onto 1.13. We need PaperSpigot (the server software we use) and all of our important plugins to be made 1.13 ready; this might take a week or two after the update comes out. At the same time, Smoke and I will be working on some preparations to make the transfer to World 5 smooth and polished (see below). It may be this work will take longer than the wait for server and plugin updates - we don't know for sure yet, but both sets of work need to be done before a date is announced. Okay, but when?! At a very rough guess, World 5 will launch in mid-to-late August. This is a rough guess and may be wildly optimistic! You can be sure that whatever date we decide on will be widely spammed as soon as we know it. What "preparations" are you talking about? Firstly, with your help, we'll find a good world seed that has interesting content out to a border of around 4500 blocks. After that, Smoke and I will work on pre-designing World 5's spawn area (in other words: Smoke will do the actual work while I just sit back and criticise ). Tesseract's spawn seemed to work out pretty successfully after being pre-designed so we'll try to pull out the stops to make something you'll enjoy visiting regularly! Will I be able to transfer my stuff from Tesseract? Absolutely! Just like always, we value your time and don't want your efforts in Tesseract to go to waste, so after World 5 is created there will be plenty of time to get your move requests handled. Wider Gameplay Changes for 1.13 We're not stopping at planning just a new main world. No siree, Steve! We're also going to be making changes to the server settings to try and let players to see each other more often and make getting involved in community projects more rewarding. Claims, Regions, and Plots Spoiler: Click to show / hide We want a more communal way of handling land that avoids having players claim huge sections of land for projects that - most of the time - never get completed. Instead, we plan to have just 2 types of player claims: Reserves: These are most like our existing claims and are meant for protecting solo or group megaprojects against vandalism. The difference is that you can't claim a reserve on empty land - they'll only be set up for projects that already show significant development. Staffers may also use reserves to protect rare biomes. Private Towns: This type of claim can be made by a group of players who want to build a settlement to base themselves at. Unlike reserves, a private town starts as a 200x200 region of empty land centred around the town banner, but this can be expanded later (in blocks of 100x100) once the initial land has been used. The founders can choose to set a theme or make other rules to control how their town develops, and they're the only ones who can build inside the claim unless they contact staff to add other players into their community. If you're a solo player who just wants to build a modest personal base, you'll no longer need (or be able) to make a claim. Your right to build in peace will remain just as it currently is, and as long as you respect your neighbours, everyone can have a place of their own with less hassle in getting started. If another player builds too close or gives you trouble in some other way, try to settle it yourself - but if not, staff will sort things out. There's a third type of claim that will be set up by staff at three or four points across the world: Public Towns: Just as the name suggests, these towns have no set rules at all! Anyone can build anything here within CW's usual rules - pretty much like Pixellia, Voxellia, and Cubic City in Avalon. Public town markers will be placed at interesting, distant locations around the world and will all have a portal link to and from the spawn city. Both public and private town claims will be represented on Dynmap with markers at a central position within them, not as an actual highlighted area as happens now. Players who claim a reserve can choose to have either a marker or a traditional highlighted area. Shop plots will see a return at spawn city but they'll be changed to a rental system so that if a player goes inactive for a long period, the plot will be automatically archived and then made available to rent by someone else. Portals and Homes Spoiler: Click to show / hide We also have in mind some changes to how you get around the new world. These aren't set in stone yet and are open to change based on your feedback! Let us know what you think about these two changes: Our portal system will be greatly reduced. In World 5, there will only be portals to public towns and the usual otherworldly places like Ore, New Horizon, and the Contest world. You'll no longer be able to buy portal slots for 25 diablocks. The home limit will be reduced to 5. Now that elytras are available and widely used, our hope is that we can encourage people to make better use of any transportation projects that get built around the world - and to visit each other more often through the /call command. Discord's Watery, Too! All your feedback is valuable and you can also chat about our plans in the special #world-5 channel Discord for an even faster response! No Move Musings Here, Please This thread is for questions, feedback, and ideas about the changes we're hoping to make for World 5. There'll be chance to talk about specific build moves from Tess when we open the Move Requests board in due course - please keep on topic! I'll try and keep this first post updated and tidy as 1.13 and World 5 come closer. Meanwhile, please collar myself or Smoke with any questions you have. Thanks for reading, and let's look forward to getting wet!